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Resources
Everything here came out of watching communities on Commonry succeed and fail at the same things. It is written for organizers, and it is free to copy.
Most groups do not fail at launch. They fail somewhere in month fourteen, when the founder gets tired and nobody else knows how anything works.
Everything a new member needs to know before walking into a room full of people who already know each other.
Adapted from the formats used by Type & Tell and Basement Tape Club, both of which arrived at nearly the same rules independently.
How Commonry moderators actually spend their time, written by the moderator who drafted the current guidelines.
Practical access considerations for in-person events, drawn from what organizers on Commonry get asked most often.
The structure every event on Commonry follows. Copy it, fill it in, and delete the parts that genuinely do not apply.
Growth is the most common thing that breaks a working group. Three approaches that have held up on Commonry.
Groups end. Ending one deliberately is far better for its members than letting it go quiet.
Read the second-year guide before you announce anything. Starting a group is easy; the part that needs planning happens around month fourteen.